Originally Posted by Dagless
I know it’s partly my fault for wanting to pick up anything and everything that might useful or valuable, but it doesn’t have to be like this. Just put anything I might want to collect in one or two places and make it obvious that that’s where I should look.

I'm the same way, and that's why I like having some secure place where I can store all this stuff so I'm not carrying everything around with me.

Generally, speaking, I like having the crafting mechanic in my cRPGs, but agree with everyone else's critiques about what would make for a good and fun system versus what wouldn't.