Originally Posted by Wynne
well-written wall of text


Y'know, I thought that people were overreacting about this, but when framed in this way, I suppose that I do feel as though a lock might be a bit silly. I'm still leaning on the side of "it's not a big deal; you can just do another playthrough for other companions" but it makes me wonder what interesting party dynamics I may be missing by not choosing certain combinations of companions.

Thought-provoking.


I don't want to fall to bits 'cos of excess existential thought.