"Gather your party and venture forth" loses all meaning when you take away the ability for us to "gather a party" for more than half the game.
Just my 2 cents.
What made BG so replayable were the nearly limitless combinations of parties and companion compositions.
Losing a companion early in the game hurt, but you could find more people to join you later.
It was organic, and dynamic, and still considered the best RPG ever, so... I am not sure how changing it to be more DOS like is going to be a win.
I find it problematic how Larian doesn't want people comparing this to DOS2, and yet all they show us are the same limitations and failures that DOS2 brought.