"Gather your party and venture forth" loses all meaning when you take away the ability for us to "gather a party" for more than half the game.

Just my 2 cents.

What made BG so replayable were the nearly limitless combinations of parties and companion compositions.

Losing a companion early in the game hurt, but you could find more people to join you later.

It was organic, and dynamic, and still considered the best RPG ever, so... I am not sure how changing it to be more DOS like is going to be a win.

I find it problematic how Larian doesn't want people comparing this to DOS2, and yet all they show us are the same limitations and failures that DOS2 brought.

Last edited by tsundokugames; 04/10/20 07:50 PM.