Originally Posted by golw
I do not expect Baldur's Gate 3 to be a direct copy paste of the 5e ruleset, and would be shocked if it was. That said, I'm pretty happy with how things are currently. I disagree with OP, because combat does in fact feel like D&D to me. Where it doesn't feel like D&D, I feel it is improved, such as heavier emphasis on environment (much like Original Sin 2).

The action economy is pretty well done in my opinion. I fully expect, and am unsurprised to see that some abilities and spells are not direct translations: jumping to disengage being the one that sticks out most firmly in my head. This is a bonus action in Baldur's Gate 3 and a full action by default in 5e. It depowers rogue a fraction of a percent, and empowers all other classes a bit, but I don't believe that it actually changes very much overall. Especially when you consider that rogues get 2 bonus actions as they develop, which is massive.

I definitely agree that it can't be a one to one translation of 5e, but right now it doesn't feel like I'm playing D&D or Baldur's Gate 3. It feels like I'm playing "Baldur's Gate: The Floor Is Lava Edition." They stripped down some of the 5e complexity and replaced it with just an over-the-top amount of ground effects. I hit a dude with acid globe and he jammed his bow into the acid and shot me to deal more damage? It's just too much.

And the Jump/Disengage is just too strong. It cheapens positioning, and saps even more value from other mobility based abilities. Misty Step? Meh. Waste of a spell slot when I can just bunny hop away.