Originally Posted by tangelo1023
I disagree to an extent. I think environmental mechanics absolutely has a place in 5e, just not to the extent of DOS2.


Not really arguing it should be "removed". It just needs to follow the rules! Here's a great example : https://www.dndbeyond.com/spells/create-bonfire

This cantrip creates magical fire with the following effects:

1. Affects 5 foot square. That's the size one medium (human) person occupies on the map in tabletop. So it hits one person.
2. It does 1D8 damage and you get a save to take zero damage.
3. You do not take damage walking through it. I repeat you do not take damage walking through it.
4. You take damage if you stand in it on purpose by ending your turn in it. With a save for zero damage.

They're this strict even with magical fire. Also here's another really important point: https://www.dndbeyond.com/spells/grease

In previous versions of the game you could set grease on fire. They specifically removed this ON PURPOSE because it was too strong in 5E.