I have no issue with a core 4 person party as long as I can hire additional mercs, tame beasts, have NPCâ€™s for specific quests join, etc...
There are multiple ways to cook a goose and whilst I love the 6 man party aspect of BG1&2, I believe the focus here is on the story and interaction of the core party. So thatâ€™s fine by me, as long as I can artificially inflate the group for those epic moments, or in order to have a weird and colourful group composition.
I donâ€™t need 6 heavy story based characters in my party at all times, I mean Iâ€™m not against it, but you do build in more replayability by limiting which of the story characters you have taken this playthrough.
Again, Iâ€™m not anti 6, I just think this discussion is perhaps too focused on it being black or white, where I do think Larian is considering some middle ground and considering the multiplayer aspect.
Allow me to summarize: "4 is fine as long as I can have more than 4"
Lol thatâ€™s not what I was saying I was saying this all came about because Larian said you had to decide which characters at the end of Chapter1 you were sticking with.
Thus my claim is that I donâ€™t mind a CORE party of 4 IF I can add to it with npcâ€™s, animals, whatever.
Because I actually largely agree with larger parties and the conversations about interesting compositions. So far though Iâ€™ve gone with my experience from BG1&2 (Iâ€™ve yet to try BG3 EA), and that was very combat heavy, so a team of six really did allow for some oddball characters tagging along.
Iâ€™m also totally up for fully fledged 6 characters all with epic stories and interaction, I just appreciate itâ€™s a ton of work to get that to work! Hence my 4 core plus 1 or 2 slot fillers.