I've noticed w/ the replays I've done, that the player damage RNG is extremely worse than the NPCs (computer mobs). This is only in combat and not anywhere else.

Magic Missile (1d4+1 x 3) does a total of 6 pts w/ all 3 - each time!
Weapon dmg is 1 pt + STR modifier - each time!
This is regardless of the type of character I create / play (as well as our companions).

Damage back to my characters is normal (to a little high) RNG. Getting off the ship usually takes me 5-10 reloads due to deaths. Imps do 4+ each time they hit (though hit is still RNG).

I've spoken w/ a few friends who are also seeing the same thing. I see in the forums people saying combat isn't hard enough... well congrats to them, but the combat situations aren't difficult but the game backend mechanics are having issues!