I just would like characters, when out of combat, to automatically avoid spots that cause damage (fire/brine/acid...) and holes.
I also agree a simple system to select characters to move is needed instead of the obscure "drag portrait out of group". They could also stop the auto-follow when a character is not selected.
Agreed. Unless I'm missing something, I am unable to see these environmental hot spots to even try avoiding them - and if I could, I would have to split the group into 4 and individually move each one along the desired path, a tedious an unnecessary annoyance. While someone might trip or stumble into a fire or pool of acid during a battle, once battle is finished, they would have enough common sense to walk around these danger zones and not dance through them.