Bugs:

-Most conversations start with characters not moving their mouths.

-Camera sometimes gets stuck on terrain.

-Save games sometimes take a lot longer to load.

-Enemies ignore prone status.

-Enemies sometimes ignore sleeping status.

-Race tags listed twice on character sheets. (companions too)

-Several Drow (Lolth-Sworn) dialogue options are showing the tags blank [ ]

-Battlemaster maneuvers doesn't spend superiority dice.

-Some enemies engaged in conversation can be repeatedly attacked by the party.

-Bird in Nettie's room disappears into the ground when interacted.

-When using two Warlocks Hex don't stack or benefit each others attacks, and when a second hex is cast the first warlock can't reapply.

-When speaking to the Hag there is [Human] option even though I was a Drow.

-the Hag's true form was beside her during the conversation.

-the Hag's deal doesn't change your eye.

-the Hag's masks can simply be sent to camp to dispel.

-Hag didn't attack the party.

-the Arcane barrier behind the Hag's hut looks like missing textures.

-After the first dialogue with Shadowheart a duplicate appears on the last line.

-Darkvision spell doesn't work

-Familiar stops following the party for no reason.

-Familiar action bar sometimes appears grouped with the party even after dying.

-Imp Familiar doesn't have darkvision.

-Spider Familiar doesn't have darkvision.

-After persuading the Hobgoblin leader he gets stuck in a animation loop while sitting on his throne. (pretty funny tbh)

-Goblins on the Goblin Camp entrance remain friendly after killing their leaders.

-Minotaur corpse keeps standing with arms open.

-Spectator's Charm remains on the Drow even after the monster dies.

-Drow who were petrified attack the party even though they aren't hostile.

-Drow who aren't charmed during the fight attack the party instead of the Spectator.

-Backpack in Myconids vault room can't be interacted.

-Picking up a Sussur Bark doesn't update quest.

-Sussur Bark map marker keeps following the character.

-Sussur Bark map marker stays on the melting furnace after forging the weapon.

-Can't combine Sickle with the Sussur infused melting furnace.

-Button on the wall inside Underdark Ruined Tower makes the character descend a floor to interact.

-Druid Halsin keeps shouting "You deserve to be banished" at camp.

-If Kagha is killed at camp scene her body appears on the Druid Cove.

-Asking Shadowheart about her Shar worship can roll persuasion checks every time to max her approval.

-Dialogue option asking Shadowheart about the druid grove is listed twice.

-Shadowheart keeps asking to search for Halsin after he is already at the camp.

-During Volo's experimental treatment the character is floating beside the table.

-Sometimes tadpole FX stays on the character's head for the entire dialogue.

-Scratch sometimes don't appear in camp.

-During quest "Free the artist" if you refuse to help him the dialogue get stuck in a loop, Wyll disapproves every time and you can' t go back to the other options.

-Find the Githyanki Crèche quest doesn't update after encounter with the patrol.

-Left house in Waukeen's Rest can't be entered despite having no door.

-If you knock out the tieflings at Lae'zel first encounter they die after talking to her.

-Healing the Mind Flayer at the crash site kills him.


Suggestions:

-Hide helmet option is a must.

-Option to hide completed objectives.

-The restriction on Speak with the Dead seems weird to me, maybe introduce a Int or Wis check to subvert the NPC's will. Right now it limits the use of the spell too much., makes a situational spell even more situational.

-Lolth-Sworn Drow should have another option to deal with the Phase Spiders before the Underdark, seems weird to attack something that is revered and sacred by them. Maybe make the encounter similar to the Owlbear.


Last edited by Druid_NPC; 12/10/20 01:05 AM.

Necromancy is just recycling...