Originally Posted by Sir Sparhawk

All the classic D&D games I remeber where six party members, the Eye of the Beholder games was four player created and two NPCs, the Baldur's Gate games where one player created and six NPCs, the Icewind Dale games where six player created, I never played Temple of Elemental Evil but I believe that was six characters as well and most of these have been held up as the gold standard for various people over the decades.

Temple of Elemental Evil allowed parties to baloon up to EIGHT members, if charisma/reputation allowed it.
Ironically, in contrast to people saying "six men wouldn't work with turns", that was made manageable precisely by the game being turn-based.

Last edited by Tuco; 09/10/20 02:17 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN