Personally I'd trust that if Larian want to make & balance the game around a 4 person group, then that is the optimal way to go. In fact I'd be concerned that if enough people keep clamouring for a 6 man group then they will end up using time & resources to cater to them, to the detriment of other aspects of the overall experience.
Sounds like the marrying of a baseless assumption and a pointless concern. Tweaking the UI to adjust for six characters wouldn't be that much work (especially if they also take the chances to improve party control, which is sorely needed regardless of party expansion) and encounters are still in the middle of balancing/tweaking, so better address the idea of a bigger party now rather than later down in production.
Exactly , great point and summarize what needs to be done and planned right now before even a biger update on EA.
By the way people saying they can just wait for modders, I feel this is a really lazy approach on Larian if they rely on community and third parties to help them on their own game, as well as if they do that the game can't be balanced well for those who wish to experience a true D&D experience with a party.
Originally Posted by Tuco
More than anything, "modding" shoudl be reserved for fringe little ideas that are a matter of taste. When the overwhelming majority of your community seems to be in favor of a solution over an other and the full release is still possibly even more than a year away, maybe it's time to start reconsidering what should be part of the core design.
Agreed, Larian Is big enough now with enough staff that they should not have to rely on modders to implement features that large portions of their fan base want, and it's something that was in both previous titles this is a sequel to. Restricting to four people in a party restricts what you can do with party members as well. You can't do couples like in the originals, that means you can't do stuff like they did with Khalid and Jaheira, no Eldoth and Skie and no Minsc and Dynaheir.