Rests: Two short rests per a long rest would be better.
agree but more: I rember official 5e balancing mantra of 4 short rests between long rests. Otherwise we just go all long rest classes and long rest all the way (btw like BG1&2 did) Also selecting how much dices to spend to heal would be nice if more than one rest is allowed.
Actually BG1 and BG2 adressed this well with hidden timers, since each long rest added another day on the campaign's time, and companion quests which of course you could ignore. For example if you long rested way too much and didn't progress much into a companion's quests they'd get angry and urge you to please focus on it and if enough time passed some of them would just plain get up and leave your party.