@Amstel - yeah, I'm kind of ambivalent about it. It was cool once I realized what was going on, though. As is, a lot of information gets kind of lost in the UI, and a bunch of items seem to have hidden/under-explained rules/effects. I suspect as the UI improves this will be less of an issue.

In terms of how a player would "know" - there is a point where you get to make a choice about that. It's clear when you're making the choice what's going on, but not beforehand. I think the waters are definitely muddied a bit since you start getting "True Soul" tagged conversation options before that choice.