Why on earth are attributes capped at 17? usually they're 18, or 19 for that +3 bonus. There's enough of an investment into them to justify the point spend, feels like a poor attempt to prevent min-maxing. But instead of having different kinds of optimal builds, there's simply one kind of optimal build available. In baldurs gate 1, you can go up to 19 str with a half-orc. Increase the attribute limit I say.
Also +1 to the shove not being a bonus action. The game is rediculous since every turn you're pretty much shoving the enemy whenever possible for tactical advantages, which every turn after hitting them anyway.