Originally Posted by Tuco
Originally Posted by Minsc1122
Is it really necessary for the characters to stop in one place, when I click on any ability in exploration mode?

In combat I understand, but when I explore it is a bit strange.
I think, that it would be nice if we could just give the commands more dynamically.

Clicking on portrait and casting buff is also something, that is not working.

Not exactly related to the topic at hand, but... Isn't like a general D&D rule that spell can't ever be casted in movement?


In BG3 or DOS2 you have to stop doing anything else when you click spell icon, or when you click the jump icon.