Well-done, I think RTwP is great, but the best turn-based systems are always better than the best RTwP systems.

Turn-based games always need a proper pause, though. Forcing in-character decision-making to be timed forces the player to break character. If I'm playing a character who thinks very differently from how I do, I need time to consider whether the action I've chosen is indeed the action that character would choose. This gets especially complicated if the character's method of reasoning is different from mine. If my character has a lower standard of evidence, for example, I need to go back and consider whether I dismissed as irrelevant any information she would consider.

The player should never be on a clock in a single-player RPG.