Adding a few thoughts here after putting some time in the past week.

Combat feels a little wonky right now. Especially with the whole vantage point thing. I can't tell you how frustrating it is to take cover in a building with a mage on top of the roof only to have said mage blast me through the roof with various spells. I've also experienced enemies perfectly throwing fire and acid potions through the tiniest of window openings two stories up to nail my party in the face. At the very least there should be some kind of dexterity check for that level of accuracy.

Far too often combat revolves around managing surface area effects. This mechanic works great in DOS, not so much here in a BG game.

Am I the only one who is bothered by the amount of resurrection scrolls there are and how often they are meant to be used? This includes the "help up" action as well. I can't quite put my finger on why it bothers me, just wondering if anyone out there feels the same.

I'm torn about the camp right now. I love that it's a place to go and talk to NPCs, get some character backstory, talk about recent events etc. I don't like how it currently functions however. I shouldn't be in the middle the goblin hideout, long rest back at my camp, then pop back up at the hideout where I left off. One thing I liked about long resting in BG was that you always had to be ready for a random encounter to occur. Maybe it would be possible to do something like having to find an out of the way room and chance a long rest in there. Have a character keep watch for a potential patrol coming by or have to roll stealth checks to stay hidden and quiet in said room or something. Just a thought.

Overall I really did enjoy playing the game but it very much feels like a DOS game with a BG skin on top of it. I'm hopeful as the EA progresses this game gets more of an identity more in like with the BG series as a whole.