fair point.
But with the same argument you could argue for party size of 15. Yeah im exaggerating but thats the point.
The developers are supposed to pick a party size the game is designed for. Setting up a game, that is supposed ot be kind of a DnD adaptation, i would also go for 4, wich seems to be the sweet spot for DnD or Pathfinder.

Only going for 6 because other games do that to is no strong argument too me. I like it that you have to deal with weak spots in your party and make your call what you prioritize. Like giving up a dedicated healer or blaster.

mechanicly i dont even want to image how the party movement is gonna be working with 6 characters, constantly having to detach and re attach them to the group^^

yet again, that is only my oppinion.
I think there is an argument to be made against 6. Chances are: 80% of the players are going to use the maximum party size possible. So if you allow 6, you need to balance the game for 6, and thats not "state of the art" at least in DnD5e.


Last edited by DuderusMcRuleric; 12/10/20 08:13 AM.