Agree with OP. So many examples of games that do this well. Just follow their example on this one.

I think a lot of it works if you have multiplayer going... but its rough for single player. Companions shouldn't be a huge pain in the ass to manage.

also make companions actually do things in conversations more. Like Rogue pulls a knife and knocks you to the ground and your companions just stand idly by and watch? Glad to see they have my back...

Last edited by Matey; 13/10/20 04:49 AM.