Originally Posted by Raiyan
Is it just a visual thing? Or does it affect gameplay?


Obviously, there is no point in introducing day/night cycle if it did not influence everything especially in the D&D setting where day and night make a huge tactical difference as you write. IMO, the game would not have needed the cutscenes but the voice acting and narrator would have been sufficient. I would have rather focused the resources on tactical gameplay elements and the atmosphere such as the D/N cycle. Obviously, I am not deciding about these things and am likely to represent a minority. It might be a lost cause unless Larian decides to go for it. It would not be the first time they would do a crazy effort to make their game better. They are a large studio now capable of doing large undertakings if they so decide.

Light influences how we perceive things. Those vampire encounters on a graveyard in BG2 were epic because they took place in the night. Comparable graveyard scene in D:OS2 was not memorable because it took place in the middle of the day or at least you would not have to time it and wait for the night.

Last edited by largh; 13/10/20 10:34 AM.