Overview:
Basic actions, like dash and jump, have unnecessary and over the top animations. Which causes a noticeable uptick in the time length of each round as each of these actions take a hand full of seconds to finish. This issue is painfully noticeable in large encounters or when you are trying to move your party through a series of jumping platforms. So, when you have to wait and watch every NPC in a fort spend a few seconds each performing basic action, it can drain the fun out the encounter. Causing you to count the turns as they go by.

Solution:
Every non spell ability should simply have a very short (1 sec or preferably less) animation that just shifts the character's stance. This can be things like squatting for a jump, or leaning forward to dash. The sneak action is a good example. Simply crouching down to sneak with no added special effects. Characters don't need to look like they are performing a ritual or getting ready to power up just because they are about to jump or swing their weapon one more time.

With that being said, this is a minor quality of life improvement that should in no way take precedent over many other more important things. I do hope that this change is made at the latest near the end of EA.