Systems
-Party size 5
-Hold Action (proximity command: Target spell cast at ground, character waits and casts when trigger zone is breached)
-Disengage costs and action, Hide costs an action
-Duelist fighting style works with shield rather than only if off-hand is empty-
-Cunning Action restored to its glory
-Defend command
-Grapple Command (even if they decide to keep shove as bonus)
-I kind of like object interaction being a bonus action, especially with all the items in game.
-Standing up while prone no longer cost action, only movement
-Jump no longer cost action, only movement
-Firebolt matched to 5e stats (with capacity to ignite flammables but not every surface imaginable)
-Create Bonfire/Produce flame added to fill role of 'fire surface coverage"
-Dual wield rapiers and no other arbitrary limitations on which finesse weapons you can dual wield
-Ability to pour potions down allies throat while they are down (serve potion to allies)
-Disguise Self allows you to mimic humanoid "monster" races like Goblins/Bugbears

Content
-Xanthar subclasses
-Half-orcs (that death save is going to make so many players happy)
-Githzerai (for the statblock)
-Dragonborn
-Feral Tiefling (Fly command similar to imp, can be level locked like other racial features sometimes are)
-Eladrin or Shadar-kai Elf (misty step elves)
-Human Variant (the infamous level 1 feat monster)
-Ghostwise Halflings (Since Rangers are looking nice, how bout some more ranger races)
-Xanthar Spells (Zephyr Strike, Toll the Dead, etc)
-Xanthar Warlock invocation
-Xanthar Feats
-SCAG cantrips (Booming Blade/Green Flame would feel great in this game)
-Whips


Specific desired subclasses
Hexblade
Celestial Warlock
Samurai
Swashbuckler
Wild Magic Sorcerer
Shadow Magic Sorcerer
Gloomstalker
Oath of Conquest
as many monk sublclasses as possible minus boring Kensei (yea... I said it)

Last edited by pill0ws; 14/10/20 04:12 PM.