In my opinion, turn-based is the only type of combat that an isometric party-based RPG should ever have. I think the real-time-with-pause style pioneered by Baldur's Gate is awful, and should never have been done. I've enjoyed a lot of games with that style of combat, but I would have enjoyed them much MORE if they'd been turn-based. I'm super glad that Baldur's Gate 3 is turn-based. Just like D&D.