BioWare jettisoned the Day/Night Cycle when they launched TOB.
I spent a lot of time on their forums back then, back when BioWare still had their own forums, and they explained that they felt the Day/Night cycle didn't really add anything and more often than not you had players standing around waiting for it to become day so they could interact with the folks they needed to interact with. (It also spawned ridiculous situations like traveling from one map to another and it taking 78 hours and you show up exhausted when obviously you would have rested on your journey.)
It really wouldn't be a BG game if they included a day/night cycle as the original developers of BG decided that it wasn't worth it over 19 years ago. It would be a huge slap in the face to the lessons that BioWare learned.
Bioware did not learn a thing, there games got worse over time not better. I wont touch even one of there products. Same goes for elders scrolls sires that only got much much worse. When will game designer bafoons learn that streamlining is crap. The theory they learn is usless.
Day night, weather effects are all important for quest, immersion and it only depends on the game designer to implement and use them but a lazy incompetent one wont even bother. Its always sunny in California. To bad the game is not set there.