Sorry for the blunt title, I tried a more polite "Honest feedback: I don't like the way Larian defaults control of the whole party" but I ran out of characters half way through the sentence.
Aaaanyway, back to the topic.
This control based on the position of a single character with all companions defaulting on auto-follow is genuinely cumbersome when you compare it to pretty much any other RPG in the same subgenre: the old BG games, Torment, Icewind Dale, Temple of Elemental Evil, Pillars of Eternity, Pathfinder, etc., where you simply cliclck and drag to select multiple characters, keep them in a formation you can rotate dragging the cursor and you can quickly send each one of them in different direction with ONE click.
There are several problems with the Larian solution:
- it's slower to use properly when precision is required. - it's less accurate. - it's a mess that turns into a comedic skit with idiots running randomly anywhere in any situation where you need to give everyone QUICK instructions on where to position. - that mess can be deadly when there are combat triggers and/or traps around.
I can't honestly think of a single excuse to defend this "innovative" system they introduced since DOS1 in comparison with the above-mentioned titles.
I have to ask my fellows forum dwelllers: is there ANYONE who actually likes the Larian system the most? And if that's the case can that good soul (may the gods have mercy on him) tell us WHY?
Agreed, I much prefer selectable formations the same as in the old Infinity engine games, that have been emulated in the newer CRPGs, I think it worked really well in them and with a little tweaking could probably service this game quite nicely. and yes I find Larians way rather confusing and unintuitive in comparison. I haven't had chance to put much time into it yet so I don't know if their system will grow on me but I don't think so, I found a top down view to play the game (though I don't remember how) so why not give us classic controls with the classic view?