Originally Posted by Ellynrie
how about this new party movement, WITH a smart ruling system :

-1 party by default avoids obvious harm (hitbox), can be overwritten in option.
-2 party split button.
-3 party memory jumping to follow u'r jump steps, or try. ( yes i currently make them jump one by one over obstacles and it gets my immersion to a crawling halt)
-4 option : my party ignores harm existence if they are not in sight to see me walk on specific or all trap/terrains.
-5 party not jumping down roofs by autopathing, to jump down roofs, go to the edge first.

Seems like an extremely convoluted solution that address only parts of the issues, to a problem that could be solved way more easily in a definitive manner.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN