how about this new party movement, WITH a smart ruling system :
-1 party by default avoids obvious harm (hitbox), can be overwritten in option. -2 party split button. -3 party memory jumping to follow u'r jump steps, or try. ( yes i currently make them jump one by one over obstacles and it gets my immersion to a crawling halt) -4 option : my party ignores harm existence if they are not in sight to see me walk on specific or all trap/terrains. -5 party not jumping down roofs by autopathing, to jump down roofs, go to the edge first.
Seems like an extremely convoluted solution that address only parts of the issues, to a problem that could be solved way more easily in a definitive manner.