Originally Posted by Tomoya

It doesn't feel like advanced knowledge and tactics if majority of the encounters are run in shoot barrels, fire everywhere, jump over it and let enemies run through it.

What it does feel like is immersion breaking and unbalanced, and more like DoS2 then BG or DnD.

That seems like it would be more easily resolved by improving the AI, which is something I expect they'll do. That said, restricting the barrel placement to areas where their presence makes sense would be an improvement, e.g. the trader in the goblin keep and such.