Originally Posted by Tomoya
Originally Posted by Smash Dently

As far as I can see though it's just another level of tactical involvement. It makes you pay more attention to the details around you instead of "there's my target, CHARGE!" instead of having as many traps that you can't see until you're right on top of, most of the hazards are out in the open. I'll take that any day. Especially when I can weaponize them myself.

Tactical involvement is great, its just heavy handed right now.

It would be nice to see this toned down to just a sprinkle that makes certain encounters more memorable.

Originally Posted by Smash Dently

I've seen several comments about how long these barrels/ground effects last and even if they're a 35gal barrel instead of 55, oil isn't going to burn off very quickly and a full round where everyone has taken a turn in DnD represents 6 seconds realtime. If they're that much of an obstacle carry water jugs or the create water spell to clear them. Ray of frost is great for cutting a path through fire. Combined with fire bolt you can really clear your path through most things. And should all those fail you jump it.

I have yet to see a single enemy throw water or jump over fire. They just run through it saying
"there's my target, CHARGE!"

I was more so referring to the player side of dealing with the effects, my experience when it comes to the enemies has been "welp guess we'll stand and wait for it to burn out... But that's been their response to grease as well.... Cleaver bastards.