Originally Posted by Tomoya
Originally Posted by Fisher
That said, restricting the barrel placement to areas where their presence makes sense would be an improvement, e.g. the trader in the goblin keep and such.


That would essentially be one form toning it down. I am not sure it would be enough to make the game feel more like DnD but it is a start.

It feels like the inclusion of so much damage really disrupts the balance of the class system, and as someone stated earlier on this thread can really steal the glory from certain classes who you bring along to cast a fireball or make an explosion.


And you also had to know when and where to use that fireball, not just spam it at the beginning of all battles or every turn. I think it's more than obvious by this point that a lot of ppl wanted to have too much of D:OS in a D&D title.