full agree with OP, the current movement system is bad for party management.

- if you want to jump across something as a party, need to unlink every character, and let them jump one at a time over, then link them again
- no drag select or click on screen to select characters
- when selecting another character as 'active', the other 3 starts moving around like idiots to position them for following the new active character
- bad pathing...characters on follow that run through surface damage effects while following.

- i miss a system where you can put waypoints for moving your characters around surface effects when in combat -> is that in the game or not? couldn't find anything - if not, it should be added.