Besides let's say they jump us up to 6 and rebalance the whole game
lol this argue again what game they need to rebalance? there no balanced game, all we have is EA which not balanced at all
Yeah, and even if it was. I don't think it would be terrible difficult to add some kind of dynamic balacing to the game that accomodate for your chosen party size. Maybe set it as a starting option when you start a new game. Choose between solo or 2-6 party members. And once the game is started the balance is set and you're locked to the maximum party size of your choise.
+1 i think this would be a really good idea too - something like a 'Behind the DM Screen' pre campaign/character creation screen where you would be able to designate a variety of options that would carry over into the full campaign, many of which could potentially speak to a variety of the discussions and alleviate some concerns on these forums and could be really helpful when setting up a mp campaign specifically.
things that you could possibly toggle that would impact the campaign's 'difficulty/balance', but im sure others here could add to this list -stat allocation - roll, buy, array -feat at first level (id argue this could really open up gameplay but could warrant an overall campaign challenge increase) -classes/races/feats/spell filter etc (more mp oriented tho) -party size 1-6, but could see why 1,2,4,6 may be more feasible to include and 'balance' at this point (id argue that players should always be able to have a max of 6 open party slots bc enables more player choice and allow players to decide themselves to go 4 or 6, etc.) -use healing potion as a bonus action -scale of surface effects -show/hide dice rolls - im not sure its a good thing to know a dc of a skill check or see that you failed that perception roll, but that being said id rather the dc be set and apply my bonus to the die roll instead of reducing the dc as i think it currently works (id also think this systems presentation may need some tweaking - not a fan of jumping away from the dialogue to just fail a die roll) -limit info that can be gained from 'examining' npcs and enemies, such as hp or ac -party interaction during dialogue and trading/bartering (maybe more mp tho) -more specific class tweaks as the 'dm' allows (ie swapping warlock spells, respecs, multi-class requirements)
i feel the above list (outside maybe the scale of the surface effects) are all common dnd 'house rules' topics you discuss around the table that could also really work to refine an bg3 campaign to fit each persons playstyle. obviously this is all just thoughts/theorycrafting suggestions but i think in particular the discussion regarding having 4v6 party slots and possible required balancing could find solutions for both perspectives with a toggable pre-campaign dynamic balance as mentioned above by peranor
also, maybe tangentially related, but i think balance should be focused around encounters not party size or level - i want to adapt to the challenges and world of bg3 not the opposite way around