I have spotted a few problems related to combat actions, turns and rounds. Don't hesitate to correct me if I'm wrong, I'm not a D&D guru wink
PHB = Player's HandBook (D&D 5E)

1) The action & hotbar panel, and what's available during combat rounds

[Linked Image]

From left to right,
  • "Attack" panel
    • Melee attack & weapon-associated action
    • Ranged attack & weapon-associated action
  • "Mixed" panel, with the character's hit points above
    • Top: "bonus" actions
      • Jump: it's actually a move, not an action (even less a bonus action), see PHB pg 182
      • / disengage: this is actually an action, should be independent from Jump, see PHB pg 192
      • Dip: not sure what this is, perhaps an interaction
      • Shove: this is an action, also the target should either be pushed 5 ft away or go prone and not get up immediately (should allow the next player to use advantage, ... here it's just a fun button to push enemies off an edge). See PHB pg PHB pg 195
      • Hide: this is an action, see PHB pg 192
    • Bottom, "actions"
      • Throw
      • Dash
      • Knock
      • Help: this is an action, but Help has another meaning in D&D related to advantage / attack, see PHB pg 192
  • Character's face
  • Hotbar panel, with the movement bar above. It contains whatever the player puts there, spells, cantrips, items, potions, ...
  • Reaction panel, doesn't seem to work yet


What players can do each turn, and each round, is complex in D&D 5E. That's why the presentation is important to guide them, and the current layout is wrong and confusing. The categories should be grouped correctly, especially since the panels grey out when they're not available anymore (which is a good intent). The player can do 1 move which can be fragmented, 1 action, 1 bonus action and 1 interaction per turn, and prepare 1 reaction between turns. Not necessarily everything all the time, and there are conditions of course, but that's a potential way to regroup the panels.

Readying an action would be nice too.


2) Rogue-related attack issues
(this may also appear in other classes)

The bonus actions my rogue gets are
  • cunning action: dash
  • item-related bonus actions, seems out of the scope of 5E
  • offhand attack


Here I get 2 times the cunning action / offhand attack per turn, I don't think it's correct, see screenshot below, "Naya used Offhand attack":

[Linked Image]
(note also the apparent bug with the Bless condition)

The sneak attack has multiple issues too:
  • sneak damage shown in incorrect (should be 1d6 for levels 1-2, 2d6 for 3-4, ...), see PHB pg 95
  • sneak damage is actually not applied, see screenshot below
  • conditions are apparently not verified, see PHB pg 96 (advantage on attack roll, or enemy of target within 5 ft + ...)


In the screenshots below, we see that
- the rogue Naya "used Sneak Attack (Ranged) on Sharp-Eye". She didn't have advantage (wasn't hidden and so on), and there was no enemy to Sharp-Eye within 5 ft.
- the amount of damage is 1d6 + 3, since she's level 4, there's a missing "+ 2d6".

[Linked Image]
[Linked Image]

Check this for another explanation outside PHB: https://www.flutesloot.com/sneak-attack-tactics-dd-5e-rogue-tips/


3) Resting

A little out of the scope of actions, but related to the state of what is possible smile

Why only 1 short rest? PHB 186: "Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it."
There's no limitation, the generally accepted rule is 1 or 2 short rests. The spell recovering is covered in other rules (once per day after a short rest, for instance). It's not a fault in itself though, more a question, was it on purpose or has it just been overlooked?

Not sure the "teleport items and players to camp, and sometimes back" is within the rules either. For a long rest, it would make sense and it would be more immersive to see them make camp where they are. There's also the chance they're interrupted by enemies, if they choose the wrong spot. Unless there's a reserved purpose to the distant, static camp, of course, it's just not realistic.


PS: It would be so much easier to host the images directly in the forums, instead of having to find external websites for that. If all the users have to look for one for an early access, without knowing even if their posts will be read, or when, and with the chance the image is deleted from the host when it is read... well. Again, that's not how I'm used to organizing test reports.


Last edited by Redglyph; 17/10/20 11:25 AM.