Originally Posted by Abits
Originally Posted by Traycor
Is locking the party an actual thing? That would be lame.

It has been heavily hinted. the developers said that by the end of act 1 you "would have to commit" like its some kind of magic excues for stupid game design.

Personally, I enjoy doing as many of the companion's stories as I can, so I go back throughout the game and take different party members to see their stories and play through everything possible.