Originally Posted by Stabbey
Originally Posted by LookingforBG

Well yeah, the game is currently structured around the turn-based environment that Larian basically decided from the start they were going to do.


Correction. It is structured around the mechanics of D&D 5th edition which WotC wants them to use.

https://www.twitch.tv/videos/763351879

See 29:24 for the start of RtwP discussion.

• 30:03: "There's much more tactical depth that we are able to put in there, that we wouldn't have been able to do in real-time-with-pause. Which, ends up, if you want to have that tactial depth [in Real-Time-with-Pause], being pausing continuously."
• 30:30: "Actions, bonus actions, movement, manipulation of your actions, manipulation of your bonus actions, getting an extra action - all these things are lost when you make it real time."


But why not implement concurrent turns like ToEE(a TB game) did? So enemies act faster? Why not END the hp bloat? Making goblins with 50 hp and spiders with 138 hp? https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=703529#Post703529