Originally Posted by Gaidax
Frankly I'm also not a big fan of a "chain", neither in D:OS2 nor here. Larian has a ton of great ideas, but this, IMO, is one case they are probably wrong. I would prefer some smarter system that allows to select one part member by single click and direct only him, then maybe reset this selection some way, even if by just good ol' box selection of all portraits.

There also needs to be some tolerance to small movement by a leading character. Right now even small movement by selected character causes your whole party to often run around regrouping and what not. Relax guys, I just moved 2 centimeters towards a vendor or some NPC, no need to raise such a fuss.

Switching to another character to cast a buff makes them all go wild too there, like here in this example in this vid:

https://youtu.be/mn-ty-yGv_Q


All correct. And really, the fact that some of us are TRYING to adapt to this system since DOS 1 and if anything the dislike for it has only grown over the years should be a big tell for Larian.

Here's another youtuber reviewing the Early Access Build end then pointing out as a side note how much he didn't like the controls:

EDIT - Direct link since embedding doesn't seem to work: https://www.youtube.com/watch?v=l-y6mvpXQAc

It's not like youtubers are Gospel, but just to highlight how I don't even need to go and prompt people to speak against i: it's a system that many are naturally incline to dislike and criticize because it simply works poorly in most scenarios.
And even when you can make it appear somewhat functional, relatively speaking, it's still worse than the alternatives.




Last edited by Tuco; 17/10/20 07:53 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. You too can join the good fight HERE