It didnt bother me in the Mass Effect series. I think what made it work was they all had personalities and youd go do stuff with them and have story lines. Ive never had a bae like Tali in any game. Vetra was my bae in Andromeda but Mrs. Normandy is my soulmate. Right now its "Hey, I saw you not letting a snake strangle a kid...wanna bang?"
Even though I don't like Dragon Age Inquisition I like how they made everyone having gender and race preferences. It felt realistic. When everyone is bi, romance usually feels weird for the same gender, because they always make romance for opposite gender in mind.
I think the other part of it was you were more of the pursuer. People you're not interested in making it clear they want a piece of you is like "uh, heh, alright thanks for the compliment...im gonna go over here now..." Its creepy regardless of your sexuality. ME andromeda made it even easier by putting the <3 by the "lets get freaky and busy, in that order" option. Persona 5 also had the "lets go do something together" moments - where, if I am honest, as a DM it would be pretty cool to have 2 person quests in the game for relationships. I think it should be a little more player driven right now beyond the # of boxes checked for an NPC to get hot and bothered near you.
What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?