-Use scrolls from class spell list only -Cast a single spell per turn (unless another is cantrip) -Offhand using modifier on hit instead of damage (without fighting style) -Changing weapon mid combat uses bonus action -Add 2 Short rest or full hp single short rest. -High Ground and backstab are op. Maybe give it a minor bonus such a +2 to hit. -Knockout as a toggle button with same damage -Arcane Ward not working properly it should be 2*wizLevel+int, not a flat 3. -Change spells only on acampment -Shove as an action -100% to hit? Critical miss is always an option.
Implementation:
-Add Shield and Spiritual Weapon spells. -Add Dodge action. -Separate Disengage from Jump. -Targetable character portraits. -Drop down spell menu during combat. HUGE improvement in gameplay. -Make battle log more explicit and add timestamp. -Show d20 rolls above character head. Adds a lot of excitement! -Eating food should be reimplemented to only outside of combat.
Misc:
-Game has too many surfaces. -Too many surfaces. I mean it. -Rest should be localized. Long resting on a dungeon? Err... nope. -Candles are op. You know what I mean. -HP bloat. Low Ac and high hp benefits attack rolls A LOT. saving throw spells sucks in comparison. -Sort button more explicit -Magical pockets outside of battle only -Hide passive rolls if failed, be it insight, perception, etc. -Level Cap, at least 15... please