[*]Pathfinding: Unless the character is undocked, everyone than can savely follow by jumping or climbing should do so, instead of taking the long way around, right through the enemies.
This is mostly speculation but I assume they already have it working that way internally, but disabled it for EA because it's still buggy with a full party. What makes me think that is that in the beginning on the Nautiloid, if you manage to recruit "Us" as a temporary ally, it has no problem jumping after you over a gap. Unfortunately it's the only jumpable gap in the intro that I've found so I'm not sure if Lae'zel does it too. But still, if it's their plan to teach to new players that it works like that it's surely intended to.