Originally Posted by Nyelin
Originally Posted by Abits
Originally Posted by Telephasic

The second is related to the writing of the characters. I don't agree that they "need to be nicer." However, the companions are weird, particularly if you (as most people do) play a custom character rather than an origin. The companions are extremely overwritten in terms of their backstory - not only as companions, but as potential origin stories for the PC. I always look to Dragon Age:: Origins as an example that got things right here, insofar as you actually play your prologue, giving you a backstory, but giving you some agency within that backstory. But in general, there's just...too much...in the background of most of the characters for level 1 adventurers. Occasional banter while adventuring and boning aside, they also don't interact with one another very much. Often there's literally nothing to say to certain companions until you advance their personal quest. This is a problem, because it make the companions not feel like people, but like questlines/stories awkwardly ported into the game.

I also feel like while the backstories are incredibly fleshed out, the actual characters motivations are relatively opaque. Part of this is the weird decision on the part of Larian to make every companion a mystery box - which doesn't open for every companion in every runthrough. Some level of this is fine, but it also means unless you pay close attention to what a character approves and disapproves of, you don't really understand their worldview.

Finally, although the origins are quite...involved...they are also random - at least so far. You can generally go one of two ways with companion backstories. One is to have companions who are relatively shallow - like say in the BG series. Another example is characters who have a deep backstory which is tied into the main plot. Planescape: Torment is a good example here. If you have a deep backstory but it seems to be sort of random within the setting, you end up with...well...Fenris from Dragon Age 2, a character who just seems ported from a different game.

As for your second point - generally agree. I think the problem here, more than anything in the game itself, is with the marketing. if you play this game without knowing anything about it, you might discover a lot of things as the game seems to be intended. The best example is Astarion. The game builds the reveal of his true nature very slowly. first you might get small notes and might see him sneak out at night, then you find the drained boar, and then he tries to bite you and only then you are supposed to figure out he is a vampire. I think that would have worked really well if we didn't know he is a vampire for months and his picture with blood on his lips wasn't on the loading screen. stupid stupid stupid. same thing with wyll and shadowheart. to summarize, I think this is more of a pacing problem than a writing problem. we know so much about these characters from the get-go, it's just too much. If we compare it to Alistair, we don't know anything about him for (depending on how soon you reach redclif) potentially half the game. but when we do learn, there is a lot to learn, but we already got used to him, learned how he is as a character regardless of his backstory. here we have it backwards tons of backstory with very limited character.

I tend to disagree, and I do think there is a problem with the writing. I for one didn't follow the marketing, and, believe it or not, I didn't know Astarion was a Vampire. Or whatever was up with Wyll or Shadowheart. That aside, let's focus for a moment on Astarion. So you find him, and maybe after some sort of misunderstanding you agree that it is better to work together. We both have a bloody tadpole crawling around in our head, and we both agree that we need to remove it, and that our best chance is to work together. Fair enough up to that point.
So what does he do? He sneaks up on you one night and tries to drain your blood. No matter what he says afterwards, he has proven that he is entirely untrustworthy. Given the situation I'm in, I'd kick him from the group. I have enough problems as it is, I don't need a Vampire in my group that I cannot trust (okey, that seems to be redundant).
As for the others, Wyll and Gale are completely overdone. Their backstories do not link up with what they actually can deliver. Shadowheart and Lae'zel are better in that regard, but swing between arrogance and rudeness. I don't expect them to be particularly nice to me, but given the situatuion, and the fact that we apparently agree that we are better off as a group, I expect something more civil.
So I do have a problem with the writing. So far it seems to me that Larian was trying to outdo what they had delivered in DOS and DOS 2, but they overshot the target.

About Astarion - okey then. maybe I trusted him since I felt I have a plot armor or maybe because I believed him, dunno. but I think it was worth it.

about the rest of them - "Their backstories do not link up with what they actually can deliver" if you mean they are not like a level 1 characters, I'm sorry but whatever man. I know a lot of people care about that but I simply don't. If that is your only problem with them, we can agree to disagree. about them being overdone - again I don't see it at all. Gale is a bit of an arrogant bastard but a likable one. Wyll is completely fine, and I didn't even get into a situation I discover much about his backstory. In most of my playthrough, he completely kept his front of a goblin sleyer hero

About manners - welcome to the wilderness I guess? some people are rude... I don't see the problem. I actually think Laezel gets a bad rep in that regard, because she is very bitchy, but also explains a lot of the lore of the gith and the mind flayers over the course of the game, rather patiently. She is not different at all from characters like Candarous ordo, she is just younger and stupider and not in a teen game. about Shadowheart - she is much like Morrigan, and I don't see much difference aside from the context in which you find her. I imagine that Morrigan with a tadpole in her head would act very similarly (and if you want to say I'm wrong just remember the time she was so paranoid she sent you to kill her dragon mother).

I don't think the companions in DOS2 were so bad for that matter, I just wish they were given more respect from the game designers and that their scenarios were more fluid and not mutually exclusive.

Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."