Thinking back to the armor system of Divinity Original Sin 2, how the general consensus of feedback was to alter/remove it, and yet it stayed in; I have a sinking feeling that a lot of the fundamental design decisions will yet remain. I doubt there will be random encounters, and that the game will indeed consist of guided storytelling along scripted encounters with a lot of areas that we will see once, then never return to (Once you proceed to the next "act" the entire previous one is completely unavailable).

I do hope to be wrong, I would like to see Larian move outside of their previous designs and expand. I think the game will still be decent for what it is.

Last edited by Vile; 21/10/20 12:08 AM.