Solasta is a near perfect demonstration of how BG 3 should have been developed from the beginning.

Solasta started with the base rules, and figured out how to make them best work in their engine. Their top priority was clearly getting the mechanics to work, then building the world around that.

BG 3 was built by taking the engine *and rules* from another game, and doing the bare minimum to call it a D&D game.

If Solasta had nearly the team of Larian, it wouldn't even be close which game would be the true spiritual successor to the BG series. My gawd does Solasta need polish, better writing, etc. But the underlying mechanics are light years ahead of BG 3. So long as Solasta allows extensive modding and for creators to make their own campaigns, it has the true staying power that a more flashy, but less mechanically sound game, will end up having.