So, disadvantage. I rolled a dwarven warlock with Charisma of 15 and let him attack the AC7 enemies with his eldritch blast from close distance. At a reasonable distance, this would be a 90% chance (+4 attack bonus vs AC of 7 = need to roll a 3 to hit). However, with disadvantage, which forces us to take the lower of two attack rolls, it's but a 81% chance. Contrary to the advantage test above, it should also increase the likelyhood of critical misses rather than critical hits (spoiler: it did).
https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/

This much in advance, this time I was getting reasonably lucky, not so much at the start, but later on.

2 miss
11 hit
7 hit
8 hit
5 hit
11 hit
2 miss
4 hit
14 hit
3 hit
13 hit
12 hit
16 hit
9 hit
11 hit
3 hit
--------------------
1 critical miss
19 hit TWO CRITICAL MISSES; WHAT PEOPLE MAY REMEMBER wink
6 hit
1 critical miss
2 miss
----------------
10 hit
8 hit
16 hit
3 hit
12 hit
8 hit
8 hit
7 hit
7 hit
16 hit
6 hit
7 hit
13 hit
12 hit
16 hit
15 hit 29 HITS IN A ROW -- WHAT PEOPLE WON'T REMEMBER
8 hit
5 hit
4 hit
9 hit
5 hit
8 hit
11 hit
3 hit
3 hit
15 hit
7 hit
9 hit
5 hit
--------------------

TOTAL ROLLS :50
TOTAL HITS: 45
TOTAL HIT RATIO (90%)

At least 100 throws would naturally be a better data set (sample size). Unless I just mistyped, the 29 hits in a row on a 81% chance are a 1 in ~450 chance which should not be that common, but will happen a very reasonable amount of time if you consider the number of rolls on a night, even a playthrough or even multiple playthroughs. Edit: Speaking of which, loading the save and doing my next four attacks immediately rolled two critical misses, so there. laugh


Last edited by Sven_; 21/10/20 03:01 PM.