Let's maybe keep in mind that the premise for most of the game in Tyranny's was for your character to be in the service of the Big Bad, and them expecting you to follow orders and make their wishes reality - or else.
It was the player character's call on how exactly to do that and how to navigate those tasks, but that framework is what I think made being evil in Tyranny particularly "interesting", especially when you made sure you used every bit of wiggleroom to do 'good' things- relatively speaking - and thus, btw, deconstructed the ugly "I was just following orders" excuses for abysmal behavior during every period of human history.

I'm not sure if the same kind of premise can be used in a more 'free' RPG where your character is basically their own boss from the very beginning.