Originally Posted by Tuco
Sorry for the blunt title, I tried a more polite "Honest feedback: I don't like the way Larian defaults control of the whole party" but I ran out of characters half way through the sentence.

Aaaanyway, back to the topic.

This control based on the position of a single character with all companions defaulting on auto-follow is genuinely cumbersome when you compare it to pretty much any other RPG in the same subgenre: the old BG games, Torment, Icewind Dale, Temple of Elemental Evil, Pillars of Eternity, Pathfinder, etc., where you simply cliclck and drag to select multiple characters, keep them in a formation you can rotate dragging the cursor and you can quickly send each one of them in different direction with ONE click.


There are several problems with the Larian solution:

- it's slower to use properly when precision is required.
- it's less accurate.
- it's a mess that turns into a comedic skit with idiots running randomly anywhere in any situation where you need to give everyone QUICK instructions on where to position.
- that mess can be deadly when there are combat triggers and/or traps around.

I can't honestly think of a single excuse to defend this "innovative" system they introduced since DOS1 in comparison with the above-mentioned titles.

I have to ask my fellows forum dwelllers: is there ANYONE who actually likes the Larian system the most? And if that's the case can that good soul (may the gods have mercy on him) tell us WHY?




Yes I agree, it becomes hard work. For example I've carefully managed to guide my characters around say some pesky vines, and then I click on another character and all the characters run back towards that character straight back into the bloody vines! I know I can use turn based mode, but it's hard work for how often you have to do this sort of thing.

Put simply you should be able to control where your characters stand without any question or doubt, not have directing be one of the harder mechanics of the game that often leads me to having to over rest/eat after one of my characters clumsily runs back into a trap that the whole party knows is there