[quote=Riandor] I think a lot of this issues that have been brought up are valid, but I don't think they require a radical overhaul of the system, but PLEASE, PLEASE, PLEASE, can we at least get this?
I still think this would be just a weak workaround circumventing the real issue (making a bad system vaguely more bearable instead of replacing it with a better one) but yeah, I've already said more than once that this would be already a significant quality of life improvement.
I'm sure the pathing issues are things they are already working on, as well as some tweaks, but I really hate the chaining/unchaining mechanic, and if they want to keep it, a single button toggle to chain/unchain all nearby party members would alleviate so much of the frustration (at least for me)
I'm honestly not that exceedingly concerned with "pathing issues". I'm not sure how you other people play, but personally I'm rarely sending my characters particularly far away with a single click. I'd trade "perfect automated pathing" with simple controls that just make me giving orders pleasant and efficient enough any day.
On a side note, I'm kicking myself for not realizing this first, but if you are like me here's a tip that can be a lifechanger in the current build: you can burn vine traps with the firebolt cantrip instead of trying to walk on eggshells around those fuckers.