lol first play through was fairly comprehensive. Did as much as I could. clocked in at 47 hours. Since then, I've run at least one PC of each class and/or race to lvl 3, and half of those have been leveled to 4. Completed the underdark/EA (got the video of Swen) only once. I'm sitting on about 120 hours now. I'll probably end up around 140 or 150 before I'm "done" with EA and will only pick it up again when patches or content are released. I expect to run my favorite 4 remaining PC's from lvl 3 to 4 and complete the underdark at least that many more times.

Overall, I like it a lot. But it's NOT a 5e D&D game. It's "Divinity Gate" with "5e Inspired" rules. I'd rather more direct ports of 5e game systems, but many of the "gamification" changes from 5e tabletop to a PC game are perfectly OK with me. But there just isn't enough 5e in this for me. There should also be a lot more impact of stats and proficiencies on how things work. Athletics and or Strength seem to matter in terms of how far you can jump, but but my str 8 halfling can push a bulette just as far as my strength 18 dwarf. That just seems wrong. Anyway, I'll play it because it's good and the story is excellent, and the spirit of 5e tabletop is there, in terms of freedom and an adaptive world that reacts to how you play. But I truly hope they convert more of the existing systems to reflect actual 5e core gameplay mechanics, and make the stats more impactful in terms of how effective or likely to succeed you are. Also, Active skills. And
dodge. And Disengage decoupled from Jump. For starters.

Last edited by nickabbey; 22/10/20 04:37 PM.