Which is something that can be tuned, whether it's excessive Barrelmancy or Firebolt. And yes what one of the guys above said that if I already start a frikkin' fire, then it should have actual effect - that is fine. What needs to be tuned is the overall ease at which you can do it now, which I hope they will do. But all in all environment effects themselves are not the devil, they are fine and fun if you can set this up proper with some coordinated effort.
But the reality of the matter environmental impact as a whole is fine, heck Solasta 2nd tavern story/tutorial teaches you to make use of it and somehow the game does not explode there at all whether you can oneshot a wolf 6 levels above you by destroying a tile under it or drop a cage on goblins in first mission or a stone on soraks same mission.
People really need to stop being so much anti-fun tight-asses, not everything ever should be the holy immutable RAW 5e, even Solasta devs understand it.
Yeah, you're just trolling I have to imagine.
Solasta started from base 5e and introduced new elements as needed. They made sure their 5e mechanics were solid first.
BG 3 started from DoS 2 and added 5e elements only where absolutely required to seem like a D&D game, but ended up with just a DoS reskin. You're purposely ignoring the points being made (not saying no surfaces, saying follow the rules for them and otherwise use sparingly).
Seriously, how much of Solasta have you actually played? How many times did you have react to enemies throwing unavoidable damaging surfaces on you? How many times did enemies shove you off something to cause damage? And honestly, how many times did you kill an enemy via non-5e means (rock dropping on them) versus 5e means? Because right now, I know that amount is exceedingly minimal, especially since most environmental interactions aren't one-shots.