Originally Posted by mr_planescapist
Not just romances...cinematic dialogues in general are shallow with very few options. Romances feels totally unnatural, so it sticks out even more than the mediocre rest.
DOS2 BG2 handled way better, but you need to READ. And here lies to problem nowadays. Everyone has the attention span of a turnip unless you have cinematics.
Cinematics should complement your game (to a minimum for a better written story in my opinion...), not overtake it. Movies do a better job at that.

Check out the power of word. Now THATS choice :
[Linked Image]

Hah, yea, well... I've given up on trying to convey the merits of actual RPG's to the current generation of gamers some time ago. It's all about the spectacle and illusion choice with the "youngens". laugh

Seriously, though, it is possible to transport a "deep", complex, and varied story with "modern" means... they just have to be used effectively.