Even bloody Solasta has environmental effects, oneshots from falling rocks/hung cages, destruction of environment, destruction of tiles under the mobs and so on. Every other fight you can do that aplenty if you so desire.
Yes, that Solasta, our patron saint and savior of 5e video games. People are really too full of themselves - in the end video game that 100% follows RAW and is not flexible even a bit would make a shitty experience.
P.S. And for the love of god, I for sure hope Larian does not implement that true to spirit of 5e Smite, that one is annoying as fuck in Solasta. Pretty sure in 2k20 studios can figure a better way to do it than auto-pause mid swing with a popup every bloody time you attack.
Absolutely false. On my second playthrough and there is definitely environmental interactivity, but not even *remotely* close to how overbearing it is in BG 3. Yes, some fights you can drop a chandelier/rock/equivalent on the enemy, but most fights you cannot. It makes that particular fight feel *special* when it happens, unlike BG 3 where it's literally expected at this point. Non-5e based surface effects are practically non-existent.
You are lying to troll, or just lying because you genuinely didn't play Solasta.
Damn, where's the big rock I can drop on the Matriarch, I haven't seen one in there yet. So it's "I'm going to counter your perceived hyperbole with hyperbole of my own"?