I don't know if this is the correct area for this, but I have encountered an issue where weapon damage is not factoring in the appropriate attribute when calculating damage. Example, I have a long sword and +3 to strength, so according to everything I could find the minimum damage should be 4, but I am consistently seeing 1 - 3 damage hits. It is not just strength based weapons either. All weapons are not factoring their attribute. Is this an error, or is everything I found wrong and attributes don't impact weapon damage? If attributes don't impact weapon damage, all non magic users are at a huge disadvantage especially as the game progresses.
I know the game was only inspired by the D&D 5e rule set, but the loss of attributes increasing melee and ranged weapon attacks is a fundamental divergence that should be fixed, if only to make non magic users more viable.